DESIGNING VR STAGE MASTER: A VIRTUAL REALITY APP FOR OVERCOMING PUBLIC SPEAKING ANXIETY
Keywords:
Virtual Reality; Public Speaking Anxiety; ESL Learners; Design Thinking; Communication SkillsAbstract
Public speaking anxiety (PSA) has long been a challenge for students, particularly those studying English as a second language in Malaysian polytechnics. While effective communication skills are essential for academic and professional success, fear of public speaking lingers, harming confidence and performance. Despite increased access to information in the digital age, effective ways to reduce speaking anxiety remain limited. This study introduces VR Stage Master, a Virtual Reality (VR) tool designed to assist students practice public speaking in virtual, immersive surroundings. The tool functions as a digital coping method, reducing PSA while
increasing communication confidence. VR Stage Master was designed and developed using the Design Thinking Process (Empathise, Define, Ideate, Prototype, and Test), which ensures that the application is user-centric and effective. The process includes surveys and observations to better understand user behaviour and anxiety responses. Existing VR therapies and best practices were examined to guide the app's development. Initial data indicate that the VR software was well-received as a novel tool for managing PSA. After several sessions, students reported feeling more comfortable and willing to speak in public. As a result, VR Stage Master not only assists educators, but also enables students to practise consistently and autonomously. This approach frames VR as a therapeutic and instructional tool for solving one of the most persistent issues in student communication.






